[Pumpkin] Alma Karma (
imaginemeandyuu) wrote2012-07-08 10:16 am
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Alma's unconscious game
((Alma's unconscious game goes here! I have put up a discussion plurk here since I know a bunch of the folks playing it don't use irc, any questions etc can go there. If for some reason you don't have access, let me know.
Since a large part of this unconscious is puzzle-based, if you need to leave and come back later: 1) you can handwave that you went along with the group or 2) if you want to explore everything yourself still, feel free to assume your character wandered off/back to check something (etc) -- but note that when you come back, you'll find whatever puzzles have since been 'solved' will remain 'solved'. It won't reset, so any paths that are opened or anything like that will stay that way.
That said, there are multiple things to do here, and changes still impact things, so if you oocly have to leave and come back, and when you do everything seems 'done', there are at least still things to look at and possibly multiple paths which you might want to do something about, so don't feel discouraged from starting back in after other people have opened doors or w/e)).
Since a large part of this unconscious is puzzle-based, if you need to leave and come back later: 1) you can handwave that you went along with the group or 2) if you want to explore everything yourself still, feel free to assume your character wandered off/back to check something (etc) -- but note that when you come back, you'll find whatever puzzles have since been 'solved' will remain 'solved'. It won't reset, so any paths that are opened or anything like that will stay that way.
That said, there are multiple things to do here, and changes still impact things, so if you oocly have to leave and come back, and when you do everything seems 'done', there are at least still things to look at and possibly multiple paths which you might want to do something about, so don't feel discouraged from starting back in after other people have opened doors or w/e)).
Re: [OOC] Basic game writeup and Q&A
I'm a little confused about the eggs vs the bed part--moreso about how smashing eggs relate to that idea. I get the womb/egg part, but :|a idk I guess just explain it a little more?
But on the topic of things changed that weren't part of the puzzles! What changed because of Edgar being peaceful, or was that just included along with the choice?
Also WHAT WOULD HAVE HAPPENED IF THE SABRAKIDS HAD SMASHED THE MIRROR UP?
Re: [OOC] Basic game writeup and Q&A
Edgar being peaceful was part of the choice! Edgar on the spike is Alma's guilt around murdering them in key form, so pushing him further down increases the guilt and lifting him off reduces it (though slightly in both cases). The peace on Edgar's face reflects a "don't feel guilty, he's at peace" feel.
Smashing the mirror would have been really hard since hitting the glass obviously just passes through to the other side, but if they'd destroyed the bureau to do it, then they'd cut the other side off. Either they'd have to figure out a stellar Player Solution on this side, or that trap door would have become inaccessible.
Re: [OOC] Basic game writeup and Q&A
Haha, it's probably good Lavi dealt with the mirror than, rather than let them have at it. It would have been a mess if someone got trapped inside the mirror as well.
Re: [OOC] Basic game writeup and Q&A
Yeahhh if someone got trapped in the mirror I would have had to make up an adventure for them off the top of my head.