[Pumpkin] Alma Karma (
imaginemeandyuu) wrote2012-07-08 10:16 am
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Alma's unconscious game
((Alma's unconscious game goes here! I have put up a discussion plurk here since I know a bunch of the folks playing it don't use irc, any questions etc can go there. If for some reason you don't have access, let me know.
Since a large part of this unconscious is puzzle-based, if you need to leave and come back later: 1) you can handwave that you went along with the group or 2) if you want to explore everything yourself still, feel free to assume your character wandered off/back to check something (etc) -- but note that when you come back, you'll find whatever puzzles have since been 'solved' will remain 'solved'. It won't reset, so any paths that are opened or anything like that will stay that way.
That said, there are multiple things to do here, and changes still impact things, so if you oocly have to leave and come back, and when you do everything seems 'done', there are at least still things to look at and possibly multiple paths which you might want to do something about, so don't feel discouraged from starting back in after other people have opened doors or w/e)).
Since a large part of this unconscious is puzzle-based, if you need to leave and come back later: 1) you can handwave that you went along with the group or 2) if you want to explore everything yourself still, feel free to assume your character wandered off/back to check something (etc) -- but note that when you come back, you'll find whatever puzzles have since been 'solved' will remain 'solved'. It won't reset, so any paths that are opened or anything like that will stay that way.
That said, there are multiple things to do here, and changes still impact things, so if you oocly have to leave and come back, and when you do everything seems 'done', there are at least still things to look at and possibly multiple paths which you might want to do something about, so don't feel discouraged from starting back in after other people have opened doors or w/e)).
Left Room
There is a body in the dead centre of the room, impaled through his torso on a large metal spike which rises from the ground. The man here is handsome, apparently on the younger side of middle-aged, with blond hair and an agonized expression. He's facing upward, head tilted back. The spike is about five feet high; he's about two feet down on it.
The blood whirls and eddies in one spot in the room, as if there is something beneath it which is causing motion in the water. Chains appear to be leading to it from the tall spike.
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[Fine then. I'll just pout over here]
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[Staring at the man that has been impaled. Who is that supposed to be anyway?]
[It kind of makes him wonder if that's what Yupunzel's first life Alma looked like]
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The whirlpool, over there, it's the trap door.
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But we have to stop the blood first, yeah.
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Aaaaand then just coming to a dead stop right at the edge of that invisible barrier.]
—oh my god.
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There's another trap door, let's get through it quick.
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Where?
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Don't step in here if you want to keep your clothes clean.
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Where's the way out?
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click
Whirrrrr
Even without Lenalee's wind -- though that was a great idea -- the blood clears in a square, as if forced away by the same sort of invisible wall that keeps the blood from spilling into the arch. In that square, a trap door opens, a ladder descending into the darkness below.
ting ting ting...
The red orb comes free from the archway and rolls to a stop in there.
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That was easy.
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Welp, I'm gonna go wade through the blood to check people's faces.]
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Names, names, I know all of their names, don't I?]
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